Thunderbirds Are Go!: Season 3
- Premiered Mar 31, 2018
- 26 episodes
Episodes
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1. Chaos (1)
International Rescue have to deal with The Hood's "Chaos Crew", who are causing trouble across the world. Meanwhile the GDF deploy a fleet of robot rescue drones that threaten to put the Traceys out of business.
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2. Chaos (2)
The efficiency of the GDF's drones leaves International Rescue with nothing to do - until The Chaos Crew gain control of the fleet.
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3. Path of Destruction
Virgil and Gordon are dispatched when a transporter carrying volatile cargo is hijacked by Fuse.
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4. Night and Day
The Gray and Houseman mining operation now includes planet Mercury - it uses a moving vehicle that stays on the 'dark side' of the planet.
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5. Growing Pains
The Chaos Crew interrupt the pleasant and quite life of Ned Tedford to steal the orchard growth serum inside the highly secure Global Seed Vault.
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6. Life Signs
On Mars a landslide traps Captain Taylor and a scientist in a cavern. Alan and Virgil fly to the red planet and assist with the aid of Thunderbird 3 and a specialised Exo-Pod. However, circumstances in the cave lead Virgil to eject the air in his suit, leaving our heroes short on air inside a leaking cave.
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7. Rally Raid
Lady Penelope and Parker complete in a desert motor race with FAB1 and a racer named Jensen Hunt. All seems well until the Chaos Crew steal an experimental New engine from the leading BR2 vehicle.
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8. Crash Course
When two space freighters crash in low-earth orbit, Alan and John must evacuate the hotheaded pilots from a dangerous debris field.
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9. Flame Out
When gas from a dangerous hydromethane reserve begins to leak, Virgil and Gordon team up with a retired well-capping specialist to plug the leak. Gordon soon discovers the Chaos Crew syphoning off fuel - and moves to stop them.
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10. Deep Water
When two scientists notice a huge section of coral reef bleaching from acidic waters, Gordon launches in Thunderbird 4 to discover the cause. Under the water, he finds a sunken cargo ship containing dangerous acidic materials.
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11. Endgame
Kayo, with the help of a futuristic game creator that only talks like a wizard, must play through a futuristic holo-game called Cavern Quest to stop The Chaos Crew from stealing a powerful piece of technology.
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12. SOS (1)
IR receives a distress call from the Calypso, a space vessel returning from a long mission. Scott and Virgil get aboard the plummeting ship and locate the disoriented crew along with an old robot named Braman, who sent the original distress call.
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13. SOS (2)
Gordon travels in Thunderbird 4 to recover Braman but discovers that the Chaos Crew have gotten to the robot first. An underwater battle ensues and both Thunderbird 4 and Gordon are harmed.
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14. Signals (1)
Through the use of archive footage, Brains informs the team of a discovery, but in order to gather more information, our heroes split into groups and search for an escape pod missing since Jeff Tracy's crash.
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15. Signals (2)
The chase is on and Kayo and Alan work quickly to re-capture Thunderbird 3 from Havoc. Meanwhile, Scott's efforts to extract the escape pod run into additional complications.
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16. Chain Reaction
A young GDF guard gets trapped inside a radioactive, and possibly haunted, nuclear facility. Scott goes in to assist, with help from GDF Lieutenant Marion Van Arkle.
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17. Getaway
Lady Penelope, Parker and Sherbert answer a distress call from Parker's old acquaintances - Light Fingered Fred and Gomez. The distress turns out to be a ruse.
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18. Avalanche
When a popular vlogger gets trapped during an avalanche, International Rescue must find a way to carefully dig him out.
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19. Upside Down
Lady Penelope and Parker are testing out FAB2, a luxury yacht, when they receive a distress call from a nearby tanker. A tsunami has formed, and the massive wave is headed for the stalled tanker's location.
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20. Icarus
The Tracys attend the Global Air Show, and a test pilot unveils the ultra-fast `Icarus' superjet.
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21. Break Out
In order to build a T-drive engine for the Zero-X, Brains needs help from the Mechanic. The trouble is, the Mechanic is locked inside a space prison known as the Hex.
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22. Buried Treasure
An urban explorer named Scraps gets trapped inside an underground trash mine. Scott, Gordon and Virgil investigate with the help of Thunderbird 2 and the Mole POD.
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23. Venom
A hepetologist is bitten by a rare spider in a dense rainforest, and a carrier drone containing anti-venom goes off course. Kayo, Scott and Virgil fly to the scene to find the drone before its too late.
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24. Firebreak
Two Rescue Scouts get locked inside an antiquated crablogger vehicle in the middle of a forest fire. The Tracys respond, and assist both on land and in the sky to rescue the scouts and put out the fires.
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25. The Long Reach (Part 1)
International Rescue attempt their most difficult mission ever while defending Tracy Island from a dangerous assault.
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26. The Long Reach (Part 2)
International Rescue attempt their most difficult mission ever while defending Tracy Island from a dangerous assault.
Episode information from TMDB. Air dates refer to the original broadcast or release.