Episodes
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1. Moving
The invincible hitman, Fable, is ordered by the boss to live an ordinary life in Osaka for a year.
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2. A Wonderful Night
Akira and Yoko start their new life in Osaka, but trouble always seems to find them.
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3. Tag
Akira runs the risk of disobeying orders while minding his own business.
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4. Chatting About Life
Sparks fly between Akira, who wants to live in peace, and Ebihara, who wants the hitman out.
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5. You Listening to Me?!
In his quest to live an ordinary life, Akira begins the seemingly impossible task of finding a job.
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6. Prison Release Jamboree
Kojima becomes increasingly resentful at changes to the Maguro Group while he was in prison.
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7. Realist
With growing frustration, Kojima takes advantage of Ebihara's absence to make his move.
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8. Because I'm...You know!
Yoko sets her sights on a playboy womanizer who shows up at the bar where she hangs out.
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9. You Mean a Hitman...?
As Kojima's rampage escalates, Ebihara tries to get Akira to keep an eye on him.
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10. The Phantom of the Balcony
When Akira finds out that Misaki is in trouble, he goes into action to get her out of it.
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11. The Fated Day
Akira, Yoko, Kojima, and Sunagawa all prepare for what will be an explosive encounter.
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12. There's Always Someone Better
Hindered by his order not to kill, Akira still puts his rescue plan into motion.
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13. Aniki...Aniki...
Akira returns with Kojima, but now Ebihara faces a hard decision to keep the peace of the Group.
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14. I Love You, Nii-san!
Akira lets Kuroshio, who knows the truth about Fable, tag along for a two-night survival adventure.
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15. Survival Traning?
Akira and Kuroshio's survival adventure in the mountains drives Kuroshio to the edge of sanity.
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16. Mountaineer Man
One battleground, the woods, the other, a bar. Both will echo with sounds of fierce combat tonight.
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17. Rei Utsubo
From a Taihei detective agency, a dark force is at work, disturbing Akira's peaceful life.
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18. Cheerio
Utsubo and his associates approach Misaki as they proceed with their nefarious plans.
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19. Lies and Falsehoods
Akira finds out a surprising fact during a delivery, and Utsubo and his crew make their next move.
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20. 24 Hours
Utsubo exposes Kainuma's stalking, causing Kainuma to turn his ire on Misaki.
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21. The ABCs of Villainy
After discovering who Fable is, Utsubo begins working out a plan to kill Akira.
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22. Doorstep Man
Utsubo and Suzuki put into motion their carefully laid plans to kill Fable, their foe.
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23. Horn
Akira proves harder than expected to kill, and Utsubo runs into trouble preparing the next trap.
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24. Starry Sky Lullaby
Suzuki and Akira work desperately to save Hinako, and Utsubo puts his final plan into action.
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25. Imagination Man
Isaki arranges for a getaway car but runs into a snag. Otherwise, life goes on for everyone else.
Episode information from TMDB. Air dates refer to the original broadcast or release.