Episodes
-
1. Pilot
Jane Vasco with the help of a new covert government unit must track down and contain the spread of "Neuros," genetically altered humans with extraordinary powers.
-
2. Toy Soldiers
When military stockpiles start to go missing before a presidential visit, Jane and the team are forced into high alert. Meanwhile, Jane confronts a Neuro with the ability to control the dead.
-
3. Piece of Mind
A Neuro with the ability to steal memory and knowledge preys on Riley putting the security of the entire operation in jeopardy.
-
4. Catch Me if You Can
A Neuro who can see the future warns Jane and the team of their impending death on the day they arrest him. Meanwhile, the team is disturbed by the psychic's purchases
-
5. Nothing To Fear But Fear Itself
When inhabitants of an FBI safe house start to experience unexplained dreams and visions, Jane and crew must investigate potential Neuro activity.
-
6. Breakdown
While investigating psychiatric patients who share the same unusual nightmare, Jane and Maureen suspect a Neuro has the ability to use nightmares as weapons.
-
7. Higher Court
The team investigate the suicides of individuals placed in witness protection and discover a Neuro who is capable of creating hallucinations.
-
8. Friendly Fire
Awakening in a hospital Jane learns that she murdered Riley. Meanwhile, Maureen investigates a doctor researching Neuros.
-
9. Trial by Fire
Connor is arrested for arson and murder while out hunting for a Neuro, which is believed to have started numerous house fires.
-
10. Portraits of Lauren Gray
A young woman suddenly ages overnight, Jane and Maureen go undercover to find the cause.
-
11. Ghost in the Machine
Connor suffers a series of unfortunate events, believing it to be coincidental. However, he learns that members of his former police squad have died of strange causes.
-
12. Something Nasty in the Neighborhood
Jane and Connor go undercover in a small town, posed as a married couple, after a federal agent's disappearance prompts an investigation.
-
13. The League
An investigation is started after Neuros begin to die before the team can apprehend them.
-
14. The Amazing Howie
Howie is a magician who can miraculously perform the impossible, which prompts Riley to begin an investigation into possible Neuro activity.
-
15. The Healer
Sabotage hinders Jane's efforts to catch a Neuro, she becomes suspicious of a faith healer that she has been visiting.
-
16. Thanks For the Memories
Jane seeks help from a Neuro after Brian (Jane's boyfriend) and Joe forget who she is, the Neuro has the ability to remove and store memories within his mind.
-
17. Playback
A Neuro causes the team to become stuck in a timeloop, causing them to relive the same day repeatedly. Meanwhile, the Neuro who caused the timeloop tries to finish an assassination.
-
18. Jane 113
Jane discovers the disturbing truth about her abilities while searching for a Neuro who escaped the team.
-
19. What Lies Beneath
The team respond when several incarcerated Neuros revolt and launch a prison break.
-
20. The Beast of Bolnar
The residents of a small village are plagued by an invisible presence which is attacking and murdering the villagers.
-
21. Reflections
Andre encounters a Neuro from his past that was chipped, but he learns that she has regained her abilities and she has a grudge.
-
22. Endgame
Several dangerous Neuros launch a prison break after an emergency at NICO.
Episode information from TMDB. Air dates refer to the original broadcast or release.